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irradianceCubeMap(...)

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irradianceCubeMap(val: CubemapTexture): this;

Sets the cubemap representing the ambient light in an environment.

The irradianceCubeMap should be a blurred version of the reflectionCubeMap to avoid artifacts.

Default value: null

ParameterTypeDescription
valZ.CubemapTextureThe cubemap representing the ambient light in an environment.

this