Studio

Functions

irradianceCubeMap( ) Gets the cubemap representing the ambient light in an environment.
irradianceCubeMap(...) Sets the cubemap representing the ambient light in an environment.
mipLevel( ) Gets the level of detail the reflectionCubeMap is set to display at.
mipLevel(...) Sets the level of detail to display the reflectionCubeMap at.
reflectionCubeMap( ) Gets the cubemap representing the reflections in an environment.
reflectionCubeMap(...) Sets the cubemap representing the reflections in an environment.

Provided by Functions

Open in new window