Studio

Events

intersection Emitted every frame for each raycaster that the object is intersected by.
intersectionenter Emitted when the node is first intersected by a raycaster.
intersectionleave Emitted when the object is no longer being intersected by a raycaster that it had been previously.
pointerdown Emitted when a pointer is depressed and intersects with this object.
pointerenter Emitted when a depressed pointer intersects with this object.
pointerleave Emitted when a depressed pointer that has been intersecting this object leaves it.
pointermove Emitted for every depressed pointer that intersects this object when it moves.
pointersmove Emitted at most once per frame for this object.
pointerup Emitted when a depressed pointer that has been intersecting this object is released.
triggerenter Emitted when the origin point of the object first enters a TriggerRegion.
triggerleave Emitted when the origin point of the object leaves a TriggerRegion.
triggermove Emitted every frame the origin point of the object moves inside a TriggerRegion.

Provided by Events

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