MultiplePointerPresentEvent = { [id: number]: PointerPresentEvent };

A dictionary of PointerPresentEvents used to track multiple pointers on the screen at the same time.

Member List

Member Type Description
id number The index of the PointerPresentEvent to return.


symbol.nodes.Plane.on("pointersmove", (e) => {
    // Runs when pointersmove occurs on the Plane node
    // The argument e contains useful info about this event:

    // Stores the screenPosition of the first PointerPresentEvent [x,y]
    var firstScreenPosition = e[0].screenPosition;

    // Stores the localPosition of the first PointerPresentEvent [x,y,z]
    var firstLocalPosition = e[0].localPosition;

    // Stores the ID of the first pointer as a number, starting at 0
    var pointerNumber = e[0].pointerId;

    // Stores whether or not the first pointer is currently down, as a boolean
    var isPointerDown = e[0].pointerDown;

    // Stores whether or not the first pointer is the primary pointer (the first to touch down), as a boolean
    var isPointerPrimary = e[0].isPrimary;
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