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pointerup

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("pointerup", (PointerEvent) => void): this;

Emitted when a depressed pointer that has been intersecting this object is released.

this

When the pointerup event is fired, attached handler functions are called with a single argument, a PointerEvent.

symbol.nodes.Plane.on("pointerup", (e) => {
// Runs when pointerup occurs on the Plane node
// The argument e contains useful info about this event:
// Stores the ID of the pointer as a number, starting at 0
var pointerNumber = e.pointerId;
// Stores whether or not the pointer is currently down, as a boolean
var isPointerDown = e.pointerDown;
// Stores whether or not the pointer is the primary pointer (the first to touch down), as a boolean
var isPointerPrimary = e.isPrimary;
});