Z.StandardLightingMaterial

Inherits from Z.Material

Description

The base lighting material.

Provided by Z.StandardLightingMaterial

Constructor

Z.StandardLightingMaterial( ) Constructs a new Z.StandardLightingMaterial object.

Functions

ambientColor( ) Gets the value of the color burn on the dark areas on the object surface's specified by the ambientMap.
ambientColor(...) Sets the value of the color burn on the dark areas on the object surface's specified by the ambientMap.
ambientMap( ) Gets the texture map that defines how the object's surface reacts to indirect light sources.
ambientMap(...) Sets the texture map that defines how the object's surface reacts to indirect light sources.
diffuseColor( ) Gets the value of the color burn on the object's surface.
diffuseColor(...) Sets the value of the color burn on the object's surface.
diffuseMap( ) Gets the texture map that defines the object's surface color data.
diffuseMap(...) Sets the texture map that defines the object's surface color data.
emissiveMap( ) Gets the texture map that defines areas of the object's surface that appear self-illuminated.
emissiveMap(...) Sets the texture map that defines areas of the object's surface that appear self-illuminated.
gammaCorrection( ) Gets whether gamma correction has been enabled.
gammaCorrection(...) Sets whether to enable gamma correction.
gamma( ) Gets the gamma level.
gamma(...) Sets the gamma level.
glossinessMap( ) Gets the texture map that defines how rough or smooth the object's surface is.
glossinessMap(...) Sets the texture map that defines how rough or smooth the object's surface is.
normalFlipY( ) Gets whether the normal map's Y-axis channel has been inverted.
normalFlipY(...) Sets whether the normal map's Y-axis channel should be inverted.
normalMap( ) Gets the texture map that defines how the object's surface reflects light.
normalMap(...) Sets the texture map that defines how the object's surface reflects light.
numPixelLights( ) Gets the number of pixel lights in the scene that the object will react to.
numPixelLights(...) Sets the number of pixel lights in the scene that the object will react to.
opacity( ) Gets the transparency of the object's surface.
opacityMap( ) Gets the texture map that defines the transparency of the object's surface.
opacityMap(...) Sets the texture map that defines the transparency of the object's surface.
opacity(...) Sets the transparency of the object's surface.
reflection( ) Gets the visibility of the object surface's reflection data.
reflection(...) Sets the visibility of the object surface's reflection data.
rimLightColor( ) Gets the color value of the rim light.
rimLightColor(...) Sets the color value of the rim light.
rimLightCutoff( ) Gets the surface area of the rim light.
rimLightCutoff(...) Sets the surface area of the rim light.
shininess( ) Gets the intensity of the gloss on the object's surface.
shininess(...) Sets the intensity of the gloss on the object's surface.
specularColor( ) Gets the color of the specular highlights on the object's surface.
specularColor(...) Sets the color of the specular highlights on the object's surface.
specularMap( ) Gets the texture map that defines the color of the specular highlights on the object's surface.
specularMap(...) Sets the texture map that defines the color of the specular highlights on the object's surface.
useRimLight( ) Gets whether the appearance of an outline on the object's surface, as if created by a light, has been enabled.
useRimLight(...) Sets whether to enable the appearance of an outline on the object's surface, as if created by a light.

Inherited from Z.Material

Constructor

Z.Material( ) Constructs a new Z.Material instance.

Functions

blend( ) Gets the current blend type for this material.
blend(...) Sets the current blend type for this material.
color( ) Gets the color of the material.
color(...) Sets the color of the material.
cullFaces( ) Gets which faces will be culled from rendering.
cullFaces(...) Sets which faces to cull from rendering.
mask( ) Gets the texture used to mask the skin.
mask(...) Sets a texture used to mask the skin.
maskAlphaChannel( ) Gets which of the mask's channels are used as the alpha channel.
maskAlphaChannel(...) Sets which of the mask's channels are used as the alpha channel.
skin( ) Gets the texture used as the skin.
skin(...) Sets a texture used as the skin.

Inherited from Z.Base

Functions

emit(...) Calls the handler functions attached to an event.
hasTag(...) Returns true if this object has the specified tag.
off(...) Removes a handler function from an event.
on(...) Attaches a handler function to an event.
one(...) Attaches a single-use handler function to an event.
pushTag(...) Adds a tag to this object.
removeTag(...) Removes a tag from this object.
tags( ) Gets an array of the tags that this object belongs to.
tags(...) Sets the array of the tags that this object belongs to.
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