enum Mipmap { "none", "fast", "best" } 

The mipmapping mode for textures. Graphics hardware automatically creates lower resolution versions of textures in order to avoid aliasing artifacts - ensuring that textures look good regardless of their size on screen. This comes with a processing and memory cost.

Member List

Member Description
none No mipmapping is performed - textures may not look right if small on screen. No additional computation or memory is required.
fast Simple mipmapping is performed - textures look better regardless of size. Textures take up more memory on the graphics card.
best Advanced mipmapping is performed - textures look great but texture loading may take longer.
zapcode branded_zapcode i