Mipmap
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enum Mipmap { "none", "fast", "best" }
The mipmapping mode for textures. Graphics hardware automatically creates lower resolution versions of textures in order to avoid aliasing artifacts - ensuring that textures look good regardless of their size on screen. This comes with a processing and memory cost.
Member List
Section titled “Member List”Member | Description |
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none | No mipmapping is performed - textures may not look right if small on screen. No additional computation or memory is required. |
fast | Simple mipmapping is performed - textures look better regardless of size. Textures take up more memory on the graphics card. |
best | Advanced mipmapping is performed - textures look great but texture loading may take longer. |