irradianceCubeMap( )
irradianceCubeMap(): CubemapTexture;
Returns
The cubemap representing the ambient light in an environment, as a Z.CubemapTexture.
Default value: null
irradianceCubeMap(): CubemapTexture;
The cubemap representing the ambient light in an environment, as a Z.CubemapTexture.
Default value: null