emissiveMap(...)
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emissiveMap(val: string): this;
emissiveMap(val: Texture): this;
Sets the texture map that defines areas of the object’s surface that appear self-illuminated.
Default Value: null
Parameters
Section titled “Parameters”Parameter | Type | Description |
---|---|---|
val | string, Z.Texture | The texture that defines areas of the object’s surface that appear self-illuminated. |
Returns
Section titled “Returns”this