pointerdown
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("pointerdown", (PointerPresentEvent) => void): this;
Emitted when a pointer is depressed and intersects with this object.
Returns
Section titled “Returns”this
Handler Function
Section titled “Handler Function”When the pointerdown
event is fired, attached handler functions are called with a single argument, a PointerPresentEvent.
Example
Section titled “Example”symbol.nodes.Plane.on("pointerdown", (e) => { // Runs when pointerdown occurs on the Plane node // The argument e contains useful info about this event:
// Stores the screenPosition of the pointer [x,y] var pointerScreenPosition = e.screenPosition;
// Stores the localPosition of the pointer [x,y,z], in the plane's local coordinate system var pointerLocalPosition = e.localPosition;
// Stores the ID of the pointer as a number, starting at 0 var pointerNumber = e.pointerId;
// Stores whether or not the pointer is currently down, as a boolean var isPointerDown = e.pointerDown;
// Stores whether or not the pointer is the primary pointer (the first to touch down), as a boolean var isPointerPrimary = e.isPrimary;});