Z.Raycaster

Inherits from Z.Node

Description

A Raycaster node can be used to determine if specified Z.Object nodes intersect with a ray from the Raycaster node's position down its negative Z axis.

Raycaster nodes check for intersection with Z.Object nodes that are members of the tag specified by the colliderTag function.

Provided by Z.Raycaster

Constructor

Z.Raycaster( ) Constructs a new Z.Raycaster object.

Events

intersectionenter Emitted when the raycaster first intersects with an object.
intersectionleave Emitted when the raycaster is no longer intersecting with an object that it had been previously.
intersections Emitted once a frame with data for every object currently intersected by the raycaster.

Functions

colliderTag( ) Gets the collider tag of this raycaster.
colliderTag(...) Sets the collider tag of this raycaster.

Interfaces

IntersectionEvent Collision information between a raycaster and a node.

Inherited from Z.Node

Functions

blend( ) Gets the type of blending used to render this object.
blend(...) Sets the type of blending used to render this object
color( ) Gets the color of the node.
color(...) Sets the color of the node.
cullFaces( ) Gets the type of culling to performed on this object.
cullFaces(...) Sets the type of culling to performed on this object.
enabled( ) Gets the value of enabled for the node.
enabled(...) Sets the value of enabled for the node.
position( ) Gets the position of the node.
position(...) Sets the position of the node
relativeTo( ) Gets an array of nodes that this node's location is relative to.
relativeTo(...) Sets the node(s) that this node's location is relative to.
relativeToProp( ) Gets the ratio of contributions that the nodes specified by relativeTo have on this node's location.
relativeToProp(...) Sets the ratio of contributions that the nodes specified by relativeTo have on this node's location.
rotation( ) Gets the rotation of the node.
rotation(...) Sets the rotation of the node.
scale( ) Gets the scale of the node.
scale(...) Sets the scale of the node.
visible( ) Gets the visibility of the node.
visible(...) Sets the visibility of this node.

Inherited from Z.Base

Functions

emit(...) Calls the handler functions attached to an event.
hasTag(...) Returns true if this object has the specified tag.
off(...) Removes a handler function from an event.
on(...) Attaches a handler function to an event.
one(...) Attaches a single-use handler function to an event.
pushTag(...) Adds a tag to this object.
removeTag(...) Removes a tag from this object.
tags( ) Gets an array of the tags that this object belongs to.
tags(...) Sets the array of the tags that this object belongs to.
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