Z.DataTexture

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Z.DataTexture

Inherits from Z.Texture

Description

The Z.DataTexture is a texture that's backed by an in-memory image.

Provided by Z.DataTexture

Constructor

Z.DataTexture( ) Constructs a new Z.DataTexture object.

Inherited from Z.Texture

Enumerations

Channel A color channel of a texture.
Mipmap The mipmapping mode for textures.
Wrap The wrap mode for textures.

Functions

mipmap( ) Gets the mipmapping mode of the texture.
mipmap(...) Sets the mipmapping mode of the texture.
position( ) Gets the position offset of the texture.
position(...) Sets the position offset of the texture.
rotation( ) Gets the rotation of the texture.
rotation(...) Sets the rotation of the texture.
scale( ) Gets the scale of the texture.
scale(...) Sets the scale of the texture.
size( ) Gets the size of the texture.
wrap( ) Gets the wrap mode of the texture.
wrap(...) Sets the wrap mode of the texture.

Inherited from Z.Base

Functions

emit(...) Calls the handler functions attached to an event.
hasTag(...) Returns true if this object has the specified tag.
off(...) Removes a handler function from an event.
on(...) Attaches a handler function to an event.
one(...) Attaches a single-use handler function to an event.
pushTag(...) Adds a tag to this object.
removeTag(...) Removes a tag from this object.
tags( ) Gets an array of the tags that this object belongs to.
tags(...) Sets the array of the tags that this object belongs to.
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