Z.CubemapTexture

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Z.CubemapTexture

Inherits from Z.Base

Description

A cubemap is a collection of six square textures mapped to the inside of an imaginary cube used to represent the reflections of an environment.

Provided by Z.CubemapTexture

Functions

back( ) Gets the texture mapped to the inner back side of the cubemap.
back(...) Sets the texture mapped to the inner back side of the cubemap.
bottom( ) Gets the texture mapped to the inner bottom side of the cubemap.
bottom(...) Sets the texture mapped to the inner bottom side of the cubemap.
front( ) Gets the texture mapped to the inner front side of the cubemap.
front(...) Sets the texture mapped to the inner front side of the cubemap.
left( ) Gets the texture mapped to the inner left side of the cubemap.
left(...) Sets the texture mapped to the inner left side of the cubemap.
right( ) Gets the texture mapped to the inner right side of the cubemap.
right(...) Sets the texture mapped to the inner right side of the cubemap.
top( ) Gets the texture mapped to the inner top side of the cubemap.
top(...) Sets the texture mapped to the inner top side of the cubemap.

Inherited from Z.Base

Functions

emit(...) Calls the handler functions attached to an event.
hasTag(...) Returns true if this object has the specified tag.
off(...) Removes a handler function from an event.
on(...) Attaches a handler function to an event.
one(...) Attaches a single-use handler function to an event.
pushTag(...) Adds a tag to this object.
removeTag(...) Removes a tag from this object.
tags( ) Gets an array of the tags that this object belongs to.
tags(...) Sets the array of the tags that this object belongs to.
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