Z.CubemapTexture
Inherits from Z.Base
Description
A cubemap is a collection of six square textures mapped to the inside of an imaginary cube used to represent the reflections of an environment.
Provided by Z.CubemapTexture
Functions
back( ) | Gets the texture mapped to the inner back side of the cubemap. |
back(...) | Sets the texture mapped to the inner back side of the cubemap. |
bottom( ) | Gets the texture mapped to the inner bottom side of the cubemap. |
bottom(...) | Sets the texture mapped to the inner bottom side of the cubemap. |
front( ) | Gets the texture mapped to the inner front side of the cubemap. |
front(...) | Sets the texture mapped to the inner front side of the cubemap. |
left( ) | Gets the texture mapped to the inner left side of the cubemap. |
left(...) | Sets the texture mapped to the inner left side of the cubemap. |
right( ) | Gets the texture mapped to the inner right side of the cubemap. |
right(...) | Sets the texture mapped to the inner right side of the cubemap. |
top( ) | Gets the texture mapped to the inner top side of the cubemap. |
top(...) | Sets the texture mapped to the inner top side of the cubemap. |
Inherited from Z.Base
Functions
emit(...) | Calls the handler functions attached to an event. |
hasTag(...) | Returns true if this object has the specified tag. |
off(...) | Removes a handler function from an event. |
on(...) | Attaches a handler function to an event. |
one(...) | Attaches a single-use handler function to an event. |
pushTag(...) | Adds a tag to this object. |
removeTag(...) | Removes a tag from this object. |
tags( ) | Gets an array of the tags that this object belongs to. |
tags(...) | Sets the array of the tags that this object belongs to. |