glossinessMap(...)
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glossinessMap(val: string): this;
glossinessMap(val: Texture): this;
Sets the texture map that defines the object’s micro-surface i.e. how rough or smooth its surface is.
Default Value: null
Parameters
Section titled “Parameters”Parameter | Type | Description |
---|---|---|
val | string, Z.Texture | The texture map that defines the object’s micro-surface. |
Returns
Section titled “Returns”this