Z.Audio

Inherits from Z.Base

Description

The Z.Audio object plays back and audio file. The following audio formats are supported:

  • WAV
  • OGG

The following recommendations are made to minimize download times and CPU usage:

  • Prefer OGG for files longer than one second
  • Use single channel "mono" audio files
  • Use a sample rate of 22.05 KHz

For more information on using audio in ZapWorks Studio visit the Audio article.

Example

var myaudio = Z.Audio("moby.ogg");
myaudio.start();

Provided by Z.Audio

Constructor

Z.Audio(...) Constructs a new Z.Audio object.

Events

finish Emitted when the audio has finished playing.

Functions

pause( ) Pauses playback at the current seek position.
restart( ) Restarts playback from the start of the audio file.
source( ) Returns the filename or URL of the audio file.
source(...) Sets the filename or URL of the audio file.
start( ) Continues playback from the current seek position.
volume( ) Gets the volume of the audio object.
volume(...) Sets the volume of the audio object.

Inherited from Z.Base

Functions

emit(...) Calls the handler functions attached to an event.
hasTag(...) Returns true if this object has the specified tag.
off(...) Removes a handler function from an event.
on(...) Attaches a handler function to an event.
one(...) Attaches a single-use handler function to an event.
pushTag(...) Adds a tag to this object.
removeTag(...) Removes a tag from this object.
tags( ) Gets an array of the tags that this object belongs to.
tags(...) Sets the array of the tags that this object belongs to.
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