Functions

attach( ) Adds the symbol to Z.scene.
close( ) Calls hide() on this symbol and then detach() once hidden has been emitted.
controller(...) Gets the Z.Controller in this symbol with the specified name.
detach( ) Removes the symbol from Z.scene.
display( ) Adds the symbol to Z.scene and calls show().
hide( ) Emits hide on this symbol then on all hierarchy-instantiated subsymbols of this symbol.
node(...) Gets the node in this symbol with the specified name.
show( ) Emits show on all hierarchy-instantiated subsymbols of this symbol, and then on this symbol itself.

Provided by Functions

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