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intersection

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("intersection", (IntersectionEvent) => void): this;

Emitted every frame for each raycaster that the object is intersected by.

this

When the intersection event is fired, attached handler functions are called with a single argument, an IntersectionEvent.

symbol.nodes.Plane.on("intersection", (e) => {
// Runs when intersection occurs on the Plane node
// The argument e contains useful info about this event:
// Stores the distance from the raycaster to this object in the raycaster's coordinate system
var raycasterDistance = e.distance;
// Stores the raycaster colliding with this object
var raycaster = e.raycaster;
// Stores the localPosition of the collision point [x,y,z] in the object's local coordinate system
var localPosition = e.localPosition;
});