pointerleave

Studio

pointerleave

("pointerleave", (PointerEvent) => void): this;

Emitted when a depressed pointer that has been intersecting this object leaves it.

Returns

this

Handler Function

When the pointerleave event is fired, attached handler functions are called with a single argument, a PointerEvent.

Example

symbol.nodes.Plane.on("pointerleave", (e) => {
    // Runs when pointerleave occurs on the Plane node
    // The argument e contains useful info about this event:

    // Stores the ID of the pointer as a number, starting at 0
    var pointerNumber = e.pointerId;

    // Stores whether or not the pointer is currently down, as a boolean
    var isPointerDown = e.pointerDown;

    // Stores whether or not the pointer is the primary pointer (the first to touch down), as a boolean
    var isPointerPrimary = e.isPrimary; 
});
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