glossinessMap(...)

Studio

glossinessMap(...)

glossinessMap(val: string): this;

glossinessMap(val: Texture): this;

Sets the texture map that defines the object's micro-surface i.e. how rough or smooth its surface is.

Default Value: null

Parameters

Parameter Type Description
val string, Z.Texture The texture map that defines the object's micro-surface.

Returns

this

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