Studio

Functions

ambientColor( ) Gets the value of the color burn on the dark areas on the object surface's specified by the ambientMap.
ambientColor(...) Sets the value of the color burn on the dark areas on the object surface's specified by the ambientMap.
ambientMap( ) Gets the texture map that defines how the object's surface reacts to indirect light sources.
ambientMap(...) Sets the texture map that defines how the object's surface reacts to indirect light sources.
diffuseColor( ) Gets the value of the color burn on the object's surface.
diffuseColor(...) Sets the value of the color burn on the object's surface.
diffuseMap( ) Gets the texture map that defines the object's surface color data.
diffuseMap(...) Sets the texture map that defines the object's surface color data.
emissiveMap( ) Gets the texture map that defines areas of the object's surface that appear self-illuminated.
emissiveMap(...) Sets the texture map that defines areas of the object's surface that appear self-illuminated.
gamma( ) Gets the gamma level.
gamma(...) Sets the gamma level.
gammaCorrection( ) Gets whether gamma correction has been enabled.
gammaCorrection(...) Sets whether to enable gamma correction.
glossinessMap( ) Gets the texture map that defines how rough or smooth the object's surface is.
glossinessMap(...) Sets the texture map that defines how rough or smooth the object's surface is.
numPixelLights( ) Gets the number of pixel lights in the scene that the object will react to.
numPixelLights(...) Sets the number of pixel lights in the scene that the object will react to.
numShades( ) Gets the number of steps in the cel-shading gradient on the object's surface.
numShades(...) Sets the number of steps in the cel-shading gradient on the object's surface.
opacity( ) Gets the transparency of the object's surface.
opacity(...) Sets the transparency of the object's surface.
opacityMap( ) Gets the texture map that defines the transparency of the object's surface.
opacityMap(...) Sets the texture map that defines the transparency of the object's surface.
outline( ) Gets whether an outline on the object's surface has been enabled.
outline(...) Sets whether to enable an outline on the object's surface.
outlineColor( ) Gets the color of the outline on the object's surface.
outlineColor(...) Sets the color of the outline on the object's surface.
outlineWidth( ) Sets the width of the outline on the object's surface.
outlineWidth(...) Sets the width of the outline on the object's surface.
rimLightColor( ) Gets the color value of the rim light.
rimLightColor(...) Sets the color value of the rim light.
rimLightCutoff( ) Gets the surface area of the rim light.
rimLightCutoff(...) Sets the surface area of the rim light.
shininess( ) Gets the intensity of the gloss on the object's surface.
shininess(...) Sets the intensity of the gloss on the object's surface.
specularColor( ) Gets the color of the specular highlights on the object's surface.
specularColor(...) Sets the color of the specular highlights on the object's surface.
specularMap( ) Gets the texture map that defines the color of the specular highlights on the object's surface.
specularMap(...) Sets the texture map that defines the color of the specular highlights on the object's surface.
useRimLight( ) Gets whether the appearance of an outline on the object's surface, as if created by a light, has been enabled.
useRimLight(...) Sets whether to enable the appearance of an outline on the object's surface, as if created by a light.

Provided by Functions

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