IntersectionEvent
interface IntersectionEvent {
node: Z.Object;
distance: number;
raycaster: Z.Raycaster;
localPosition: number[];
}
Collision information between a raycaster and a node.
Variables
Variable | Type | Description |
---|---|---|
node | Z.Object | The node the raycaster is colliding with. |
distance | number | The distance from the raycaster to the colliding node, in the raycaster's coordinate space. |
raycaster | Z.Raycaster | The raycaster which is colliding with the node. |
localPosition | number[] | The position of the collision point in the local coordinate system of the colliding node. |