mipmap(...)
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mipmap(val: Texture.Mipmap): this;
Sets the mipmapping mode of the texture.
Important note - changing mipmapping mode may reload the texture, resulting in one or more frames where this texture is not displayed.
Default value: Z.Texture.Mipmap.none
Parameters
Section titled “Parameters”Parameter | Type | Description |
---|---|---|
val | Z.Texture.Mipmap | The mipmapping mode to set. |
Returns
Section titled “Returns”this