mipmap(...)
mipmap(val: Texture.Mipmap): this;
Sets the mipmapping mode of the texture.
Important note - changing mipmapping mode may reload the texture, resulting in one or more frames where this texture is not displayed.
Default value: Z.Texture.Mipmap.none
Parameters
Parameter | Type | Description |
---|---|---|
val | Z.Texture.Mipmap | The mipmapping mode to set. |
Returns
this