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mipmap(...)

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mipmap(val: Texture.Mipmap): this;

Sets the mipmapping mode of the texture.

Important note - changing mipmapping mode may reload the texture, resulting in one or more frames where this texture is not displayed.

Default value: Z.Texture.Mipmap.none

ParameterTypeDescription
valZ.Texture.MipmapThe mipmapping mode to set.

this