normalFlipY(...)
normalFlipY(v: boolean) : this;
Sets whether the normal map's Y-axis channel should be inverted. This can resolve inverted surface detail issues by converting from DirectX normals to OpenGL normals.
Default value: false
Parameters
Parameter | Type | Description |
---|---|---|
val | boolean | If true, the normal map's Y-axis channel will be inverted. |
Returns
this