normalFlipY(...)
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normalFlipY(v: boolean) : this;
Sets whether the normal map’s Y-axis channel should be inverted. This can resolve inverted surface detail issues by converting from DirectX normals to OpenGL normals.
Default value: false
Parameters
Section titled “Parameters”Parameter | Type | Description |
---|---|---|
val | boolean | If true, the normal map’s Y-axis channel will be inverted. |
Returns
Section titled “Returns”this