ambientColor( )
ambientColor( ) : number[];
Returns
Gets the value of the color burn on the dark areas on the object surface's specified by the ambientMap, in the following form:
[r, g, b]
Default value: [0.4, 0.4, 0.4]
ambientColor( ) : number[];
Gets the value of the color burn on the dark areas on the object surface's specified by the ambientMap, in the following form:
[r, g, b]
Default value: [0.4, 0.4, 0.4]