intersections
("intersections", (IntersectionEvent[]) => void): this;
Emitted once a frame with data for every object currently intersected by the raycaster.
Returns
this
Handler Function
When the intersections
event is fired, attached handler functions are called with a single argument, an array of IntersectionEvents.
Even if no objects are currently intersected by the raycaster, this event will still be emitted each frame, with an empty array passed as the argument.