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pointermove

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("pointermove", (PointerPresentEvent) => void): this;

Emitted for every depressed pointer that intersects this object when it moves.

this

When the pointermove event is fired, attached handler functions are called with a single argument, a PointerPresentEvent.

symbol.nodes.Plane.on("pointermove", (e) => {
// Runs when pointermove occurs on the Plane node
// The argument e contains useful info about this event:
// Stores the screenPosition of the pointer [x,y]
var pointerScreenPosition = e.screenPosition;
// Stores the localPosition of the pointer [x,y,z], in the plane's local coordinate system
var pointerLocalPosition = e.localPosition;
// Stores the ID of the pointer as a number, starting at 0
var pointerNumber = e.pointerId;
// Stores whether or not the pointer is currently down, as a boolean
var isPointerDown = e.pointerDown;
// Stores whether or not the pointer is the primary pointer (the first to touch down), as a boolean
var isPointerPrimary = e.isPrimary;
});