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intersectionleave

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("intersectionleave", () => void): this;

Emitted when the object is no longer being intersected by a raycaster that it had been previously.

this

When the intersectionleave event is fired, attached handler functions are called with a no arguments.

symbol.nodes.Plane.on("intersectionleave", () => {
// Runs when intersectionleave occurs on the Plane node
});