maskAlphaChannel( )
maskAlphaChannel() : Texture.Channel;
Returns
Which of the mask's channels is used as the alpha channel. Returned as a Z.Texture.Channel.
Default value: Z.Texture.Channel.a
maskAlphaChannel() : Texture.Channel;
Which of the mask's channels is used as the alpha channel. Returned as a Z.Texture.Channel.
Default value: Z.Texture.Channel.a