mask(...)
mask(val: string): this;
mask(val: Texture): this;
Sets a texture (e.g. Z.ImageTexture or Z.VideoTexture) used to mask the skin.
Default value: null
Parameters
Parameter | Type | Description |
---|---|---|
val | string, Z.Texture, or null | The texture to set as the mask. If a string, the mask will be a Z.ImageTexture node with this name if one exists, otherwise; a newly-constructed Z.ImageTexture with this source. If null, the skin will not have any mask applied. |
Returns
this