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mask(...)

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mask(val: string): this;

mask(val: Texture): this;

Sets a texture (e.g. Z.ImageTexture or Z.VideoTexture) used to mask the skin.

Default value: null

ParameterTypeDescription
valstring, Z.Texture, or nullThe texture to set as the mask. If a string, the mask will be a Z.ImageTexture node with this name if one exists, otherwise; a newly-constructed Z.ImageTexture with this source. If null, the skin will not have any mask applied.

this