irradianceCubeMap(...)
irradianceCubeMap(val: CubemapTexture): this;
Sets the cubemap representing the ambient light in an environment.
The irradianceCubeMap should be a blurred version of the reflectionCubeMap to avoid artifacts.
Default value: null
Parameters
Parameter | Type | Description |
---|---|---|
val | Z.CubemapTexture | The cubemap representing the ambient light in an environment. |
Returns
this