Z.CullFaces
enum CullFaces { "inherit", "back", "front", "both", "none" }
3D rendering hardware can optionally skip drawing (cull) each face in a 3D object depending on the order in which the vertices of that face are specified.
The Z.CullFaces enumeration provides a set of values that are used throughout the platform to indicate culling behavior.
Member List
Member | Description |
---|---|
inherit | The culling type will be determined by the object's parents. |
back | Faces pointing away from the camera will not be drawn. |
front | Faces pointing towards the camera will not be drawn. |
both | All of the faces in the object will be culled. No faces will be drawn. |
none | None of the faces will be culled. All of the faces will be drawn. |