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Z.Blend

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enum Blend { "inherit", "default", "additive" }

The blend mode for materials and objects. During rendering, objects are drawn onto the screen on top of those that have already been drawn. Z.Blend indicates how the final pixel values for an object depend on the object itself and the pixels beneath it.

MemberDescription
inheritUse the parent node’s blend type.
defaultFinal pixels are an average of those beneath and the object pixels, weighted by the object pixel transparency.
additiveObject pixels are added to those beneath it.