attach( ) |
Adds the symbol to Z.scene. |
close( ) |
Calls hide() on this symbol and then detach() once hidden has been emitted. |
controller(...) |
Gets the Z.Controller in this symbol with the specified name. |
detach( ) |
Removes the symbol from Z.scene. |
display( ) |
Adds the symbol to Z.scene and calls show(). |
hide( ) |
Emits hide on this symbol then on all hierarchy-instantiated subsymbols of this symbol. |
node(...) |
Gets the node in this symbol with the specified name. |
show( ) |
Emits show on all hierarchy-instantiated subsymbols of this symbol, and then on this symbol itself. |