intersection |
Emitted every frame for each raycaster that the object is intersected by. |
intersectionenter |
Emitted when the node is first intersected by a raycaster. |
intersectionleave |
Emitted when the object is no longer being intersected by a raycaster that it had been previously. |
pointerdown |
Emitted when a pointer is depressed and intersects with this object. |
pointerenter |
Emitted when a depressed pointer intersects with this object. |
pointerleave |
Emitted when a depressed pointer that has been intersecting this object leaves it. |
pointermove |
Emitted for every depressed pointer that intersects this object when it moves. |
pointersmove |
Emitted at most once per frame for this object. |
pointerup |
Emitted when a depressed pointer that has been intersecting this object is released. |
triggerenter |
Emitted when the origin point of the object first enters a TriggerRegion. |
triggerleave |
Emitted when the origin point of the object leaves a TriggerRegion. |
triggermove |
Emitted every frame the origin point of the object moves inside a TriggerRegion. |