Z.EnvironmentLight
Inherits from Z.Base
Description
A light that applies lighting to objects in a scene as defined by a cubemap.
The
reflection
property of the material being lit needs to be greater than 0 for this light to take affect.
Provided by Z.EnvironmentLight
Constructor
Z.EnvironmentLight( ) | Constructs a new Z.EnvironmentLight object. |
Functions
irradianceCubeMap( ) | Gets the cubemap representing the ambient light in an environment. |
irradianceCubeMap(...) | Sets the cubemap representing the ambient light in an environment. |
mipLevel( ) | Gets the level of detail the reflectionCubeMap is set to display at. |
mipLevel(...) | Sets the level of detail to display the reflectionCubeMap at. |
reflectionCubeMap( ) | Gets the cubemap representing the reflections in an environment. |
reflectionCubeMap(...) | Sets the cubemap representing the reflections in an environment. |
Inherited from Z.Base
Functions
emit(...) | Calls the handler functions attached to an event. |
hasTag(...) | Returns true if this object has the specified tag. |
off(...) | Removes a handler function from an event. |
on(...) | Attaches a handler function to an event. |
one(...) | Attaches a single-use handler function to an event. |
pushTag(...) | Adds a tag to this object. |
removeTag(...) | Removes a tag from this object. |
tags( ) | Gets an array of the tags that this object belongs to. |
tags(...) | Sets the array of the tags that this object belongs to. |