Z.CameraTexture
Description
Section titled “Description”The Z.CameraTexture node makes it possible to use the device’s camera feed as a texture.
Due to the internal workings of this node, no use of wrap
and mipmap
should be made. Texture transforms position
, scale
, and rotation
may produce unexpected results.
Example
Section titled “Example”var mycameratexture = Z.CameraTexture();
var myplane = Z.Object("plane.aro");myplane.skin(mycameratexture);