Z.CameraTexture
Description
Section titled “Description”The Z.CameraTexture node makes it possible to use the device’s camera feed as a texture.
Due to the internal workings of this node, no use of wrap and mipmap should be made. Texture transforms position, scale, and rotation may produce unexpected results.
Example
Section titled “Example”var mycameratexture = Z.CameraTexture();
var myplane = Z.Object("plane.aro");myplane.skin(mycameratexture);