Part 2: Face (Mesh) paint

We recommend that you follow part one (1) of this tutorial before continuing with this video if you haven't already.

In part two (2) of this tutorial, you’ll learn how to create a custom face paint material and integrate this with 3D elements like a helmet or moustache, aligning them perfectly to the facial tracker. You'll also discover how to use Mattercraft’s Live Preview tool to see real-time changes and make adjustments.

If the Face Mesh (face paint) does not appear on mobile, please try clicking on the ZapparCamera in the Hierarchy and updating its User Facing Mirror Mode to None via the Node Properties Panel.

Building a WebAR Face Filter (Part 2)

Download the asset pack for this tutorial here.

If you would like to learn more about the concepts and tools covered in this tutorial, please check out the following pages:

Next Article: (Part 3) WebAR Face Filter

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