You can add real-time physics to your Mattercraft projects using the widely acclaimed Havok physics engine. The Havok engine provides highly realistic and accurate physics computations, which significantly enhances the realism of your Mattercraft experiences.

Physics Simulation in Mattercraft

In using the Havok engine in Mattercraft, you gain access to a host of features that are typical to most expansive physics engines, such as:

  • Rigid bodies
  • Colliders
  • Constraints

These features offer a solid framework for creating realistic and engaging physics simulations.

For more information about these features, refer to their specific articles:

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