Using 3D

Once you've imported your 3D model, you can add it into your current active scene by dragging it onto your canvas.

When you add a 3D model into your scene, your project mode will shift from the default 2D mode to 3D. You cannot switch back to a 2D scene until all 3D content has been removed.

3D mode is navigated differently to 2D mode, as three-dimensional orbit controls are unlocked. You can navigate the 3D scene using either the navigation cube (found bottom-right) or keyboard / mouse shortcuts.

When using your mouse, you can use the following shortcuts:

  • Hold left-click to orbit around your project.
  • Hold right-click to pan across the canvas.
  • Use the scroll wheel to zoom in and out.

Mouse Controls

With the 3D navigation cube, you can orbit around your project by left-clicking the cube and moving your cursor around the screen. You can also snap to a direction by clicking that face on the cube.

Using 3D Models

As with the other Designer components, you can edit the properties of your model through the Properties Panel. Here you can edit the size, rotation and position of your model, as well as adding 'Entry' and 'Exit' Transition Effects.

The 3D model properties panel

Transforming in 3D Space

You can update the transforms of a selected model using the property bar on your canvas (shown below).

The 3D model property bar

This allows you to control (from left to right) position, size, and rotation. You can also duplicate, delete, undo / redo and recenter the canvas from the same property bar.

By default, your model will scale in with a locked aspect ratio when adjusting scale. To edit each axis individually, select the unlock button in the 'Transforms' tab.

The scale unlock button

Want to learn how to add interaction to 3D models in your scene? Click here.

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