Z.CullFaces
enum CullFaces { "inherit", "back", "front", "both", "none" } 3D rendering hardware can optionally skip drawing (cull) each face in a 3D object depending on the order in which the vertices of that face are specified.
enum CullFaces { "inherit", "back", "front", "both", "none" } 3D rendering hardware can optionally skip drawing (cull) each face in a 3D object depending on the order in which the vertices of that face are specified.
enum Mipmap { "none", "fast", "best" } The mipmapping mode for textures.
enum Shape { "cube", "sphere", "cylinder", "xy_square", "xy_circle", "none" } The shape that the TriggerRegion takes. Member List Member Description cube A cube with dimensions of [-1,-1,-1] to [1,1,1]. sphere A sphere with a radius of 1.
themeColor() : number[]; Returns The currently set theme color in the form [r, g, b, a], or null if none has been set. Default value: null Related themeColor(...) setter Gets the theme color.
Rear Mirror Mode Describes whether your camera (Poses) or entire canvas (CSS) is mirrored or not (None) when using the rear facing camera.
Curve Add a curve to the Text and choose whether its curve direction is None, In or Out, as well as the degree of Curvature. You can also have it Wrap around a curved target if there is one present. See the Curved Image Tracking documentation for more.
Curve Add a curve to the Button and choose whether its curve direction is None, In or Out, as well as the degree of Curvature. You can also have it Wrap around a curved target if there is one present.
None No animation selected. Customising a 3D model's idle state Playing Animations via Actions 3D model animations can be played using the Animate Model on tap action.
Curve Add a curve to the Image and choose whether its curve direction is None, In or Out, as well as the degree of Curvature. You can also have it Wrap around a curved target if there is one present. See the Curved Image Tracking documentation for more.
none no mirroring of content or camera view is performed. There's also a rearCameraMirrorMode prop that takes the same values should you want to mirror the rear-facing camera. The default rearCameraMirrorMode is none.
To do so, you can use the following functions: pipeline.cameraFrameTextureGL() : WebGLTexture | undefined: returns a WebGLTexture containing the current camera image (or undefined if none are available) pipeline. cameraFrameTextureMatrix(renderWidth : number
Tags act as identifiers, meaning that triggers with the same tag will interact with each other while ignoring others with different tags, or those with none assigned at all.
None No animation selected. This usually results in a T-Pose for avatars.
Back in the parent symbol select the colorTexture node and set it's texture to none. Do the same for the maskTexture as well. We will set the texture in a script node in the following steps.
None: no mirroring is performed. This is the default mode for the rear-facing camera. Realtime Camera-based Reflections The SDK provides an automatically generated environment map that's useful if you're using materials that support reflections (e.g.
Add simulated light if none in Hierarchy Simulated light is used if there are no lights in the Hierarchy, otherwise only lights existing in the Hierarchy are used to light objects.
Curve Add a curve to the Video and choose whether its curve direction is None, In or Out, as well as the degree of Curvature. You can also have it Wrap around a curved target if there is one present. See the Curved Image Tracking documentation for more.
Reorder Meshes set to none. Reorder Meshes set to opacity. The opacity of a model's surface can be set through an opacity map, when using lighting materials.
Options include None, In, and Out. (3) Curvature A percentage slider to adjust the amount of curvature applied to Components.