Supported Devices
In general, content built with WebXR in Zapworks Designer should function on devices and browsers that support the WebXR specification. This is because, when launching an experience built with Zapworks Designer which targets a headset, the user is simply using their headset browser with no additional app download requirement.
The below table provides more detail about certain feature sets enabled for Zapworks Designer-built experiences when using popular devices.
Zapworks Designer's headset support is continuously expanding. The below table will update as Designer provides support for more devices.
Device | Features supported | Interactions | Launch methods |
---|---|---|---|
Meta Quest 2/3/Pro | Controllers, Camera Passthrough | Two controllers support | Quest Browser, Web Launch, Typing web address |
Zapbox | Controllers, Camera Passthrough | Two controllers support | Zapbox Browser |
Apple Vision Pro | (COMING SOON) | (COMING SOON) | (COMING SOON) |
Magic Leap | (COMING SOON) | (COMING SOON) | (COMING SOON) |
PICO | Controllers, Camera Passthrough | Two controllers support | PICO Browser, Web Launch, Typing web address |
You can also launch a headset-targeted experience in mobile AR and it will function as a regular mobile WebAR experience.
Next article: Getting Started