Overview
Entities
Section titled “Entities”Everything placed in the space - landmarks, doors, obstacles, nav aid lines, nav connections, immersive frames and elevator call panels - told apart by type.
Obstacles are built into the navigation mesh, so it must be regenerated after an obstacle is added, changed or removed. The API doesn’t regenerate the navigation mesh - regenerate it in the editor. Until then, routes are worked out on the old mesh. Changes to other entities, including doors, nav connections and elevator call panels, apply to routes straight away.