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Testing and Publishing

Testing and Publishing Throughout development, we recommend testing your experience to make sure it's set up and working as expected. There are a couple of ways you can test a project made in Unity: Play Mode Local Hosting Once you've tested your experience and are happy with it, you can …...

Local Hosting

Local Hosting If you are building for WebGL then you can test your projects by serving the content locally using the ZapWorks CLI. Due to browser restrictions surrounding the use of the camera, you must use HTTPS to view or preview your site, even if doing so locally from your …...

Play Mode

Play Mode The Zappar package features support for Unity's Play Mode on both Mac and Windows. This is an excellent way of quickly testing functionality in your experience, using a webcam, right inside the Unity editor. With Play mode you can use Face and Image trackers, and preview your content …...

Publishing

Publishing Once you've tested your Unity project made using the Zappar package, you have a number of options for publishing and hosting: Using ZapWork's integrated hosting (WebGL) Self-hosting on servers and a domain that you manage (WebGL) Publishing to an app store (Native app) If building for WebGL, we highly …...

Self Hosting

Self Hosting If you are self-hosting your Unity experience, you will have to register the full domain name with ZapWorks in order for the license check to complete successfully. Registering your licence checks that you have an active ZapWorks plan, and enables us to count views for CPV calculations. This …...

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