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Scriptable Render Pipeline (SRP)

Scriptable Render Pipeline (SRP) In order to use the Universal AR SDK with Unity SRP, you'll need to update the Zappar editor settings. This setting are accessed from Zappar menu - Editor/Update Project For SRP. SRP The setting adds an additional scripting symbol ZAPPAR_SRP to the Unity project, which updates …...

Customizing

Customizing This section explains how to customize elements of the Zappar for Unity package, predominately when building for WebGL. Follow the articles below to learn how to customize: the WebGL Template the WebGL Splash Screen Permissions For more advanced techniques on project specific functionality, head over to the Advanced section. …...

Permissions

Permissions The Zappar for Unity package needs to ask the user for permission to access the camera and motion sensors on the device. A function is set up in the ZapparCamera.cs script that will automatically show a built-in UI informing the user of the need and providing a button to …...

WebGL Splash Screen

WebGL Splash Screen The WebGL splash screen is set to show the Unity logo by default when your project is run. If preferable, you can customize the splash screen for your project. Example of a custom WebGL loading screen The full customization of the splash screen is only available to …...

WebGL Template

WebGL Template The Zappar package comes with a WebGL template that manages the initial loading screen. In most projects this can be left as is, however, there are times when it's necessary to customize this loading bar to make it more cohesive with your project. Editing the Zappar WebGL Template …...

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