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Unity

Unity The Zappar for Unity package allows you to use Zappar's best-in-class AR technology with content built using the Unity game engine. We recommend starting your development journey by following along with our Getting Started Guide. You can then learn how to integrate the different Tracking Types from the tracking …...

Advanced

Advanced Although the Zappar package is set up for ease of use, you can also completely customize your project and the Zappar elements (camera, tracking types, etc). This section explains some of these more advanced techniques for controlling your experience. Realtime Reflections Scriptable Render Pipeline (SRP) Pipelines and Camera Processing …...

Camera Poses

Camera Poses The Zappar package provides multiple modes for the camera to move around in your Unity scene. You can change this behavior by calling one of the relevant camera pose functions: Function Description Z.CameraPoseDefault() in this mode the camera stays at the origin of the scene, pointing down the …...

Pipelines and Camera Processing

Pipelines and Camera Processing In the Zappar package, a pipeline is used to manage the flow of data coming in (i.e. the frames) through to the output from the different tracking types and computer vision algorithms. While most projects will only need one pipeline, it is possible to create as …...

Realtime Reflections

Realtime Reflections The Zappar for Unity package provides an automatically generated environment map that's useful if you're using materials that support reflections. The map uses the camera feed to create an approximate environment that can add some realism to your scene. Realtime Reflection Example Using Realtime Reflections To enable the …...

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