Search results for ""

Pipelines and Camera Processing

Pipelines and Camera Processing In the Zappar package, a pipeline is used to manage the flow of data coming in (i.e. the frames) through to the output from the different tracking types and computer vision algorithms. While most projects will only need one pipeline, it is possible to create as …...

Realtime Reflections

Realtime Reflections The Zappar for Unity package provides an automatically generated environment map that's useful if you're using materials that support reflections. The map uses the camera feed to create an approximate environment that can add some realism to your scene. Realtime Reflection Example Using Realtime Reflections To enable the …...

Scriptable Render Pipeline (SRP)

Scriptable Render Pipeline (SRP) In order to use the Universal AR SDK with Unity SRP, you'll need to update the Zappar editor settings. This setting are accessed from Zappar menu - Editor/Update Project For SRP. SRP The setting adds an additional scripting symbol ZAPPAR_SRP to the Unity project, which updates …...

Customizing

Customizing This section explains how to customize elements of the Zappar for Unity package, predominately when building for WebGL. Follow the articles below to learn how to customize: the WebGL Template the WebGL Splash Screen Permissions For more advanced techniques on project specific functionality, head over to the Advanced section. …...

Permissions

Permissions The Zappar for Unity package needs to ask the user for permission to access the camera and motion sensors on the device. A function is set up in the ZapparCamera.cs script that will automatically show a built-in UI informing the user of the need and providing a button to …...

zapcode branded_zapcode i