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Advanced Usage

Advanced Usage For greater control, you can also initialize a Target Image in a script. The snippet below demonstrates how to initialize an Image Tracking Target Image and load the relevant tracking file: private IntPtr imageTracker; private string targetFilename = "myImage.png.zpt"; public void OnZapparInitialised(IntPtr pipeline) { imageTracker = Z.ImageTrackerCreate(pipeline); StartCoroutine(Z.LoadZPTTarget(targetFilename, …...

Instant World Tracking

Instant World Tracking The Zappar Instant Tracking Target is a 6-DoF world tracking type that allows digital content to be placed in the world space in front of the camera, without requiring any image or object target. Instant Tracking Target Add the Zappar Instant Tracker Target into your Hierarchy. Drag …...

Advanced Usage

Advanced Usage You can also create and initialize an Instant World Tracker in a Unity script for greater customization. The following article shows how this can be done. Initializing an Instant World Tracker To track content from a point on a surface in front of the user, create a new …...

Tutorials

Tutorials We've created a number of video tutorials to help when developing with the Zappar Universal AR SDK for Unity. If you're completely new to the Universal AR SDK for Unity, we'd recommend checking out our Getting Started guide to familiarize yourself with it, before diving into the tutorials. Animated …...

Animated Avatar | Ready Player Me

Animated Avatar | Ready Player Me In this video, you’ll learn how to quickly create and import your own animated Ready Player Me avatar into a Universal AR SDK for Unity project. Your personalised avatar can be placed in world space in front of the camera using instant world tracking, …...

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