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JavaScript

JavaScript Our JavaScript library provides the low-level tools you need to build world, face, or image tracked AR experiences directly with WebGL, or to integrate AR into a JavaScript 3D platform of your choice. You may also be interested in our ThreeJS and A-Frame libraries. You can use this library …...

Coordinate Systems and Poses

Coordinate Systems and Poses The Zappar library models the 3D space of an AR experience using three transformations: The projection matrix, as with traditional 3D rendering, applies a perspective projection corresponding to a camera with a focal length, and with near and far clipping planes The camera pose applies the …...

Drawing the Camera

Drawing the Camera This article directly follows on from Pipelines and Camera Processing, we highly recommend reading through that first. The platform provides the most recent camera frame as a WebGL texture that you can draw to the screen. To make this texture available, call the following function after your …...

Face Tracking

Face Tracking Face Tracking detects and tracks the user's face. With Zappars Face Tracking library you can attach 3D objects to the face itself, or render a 3D mesh that fits to, and deforms with, the face as the user moves and changes their expression. You could build face-filter experiences …...

Image Tracking

Image Tracking Image tracking can detect and track a flat image in 3D space. This is great for building content that's augmented onto business cards, posters, magazine pages, etc. Before setting up image tracking, you must first add or replace any existing camera you have in your scene. Find out …...

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