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Camera Poses

Camera Poses The Zappar library provides multiple modes for the camera to move around in your Unity scene. You can change this behavior by calling one of the relevant camera pose functions: Function Description Z.CameraPoseDefault() in this mode the camera stays at the origin of the scene, pointing down the …...

Face Tracking

Face Tracking The Zappar for Unity library enables face tracked experiences on native mobile and WebGL, with no changes to your code required between the build platforms. Face tracked experiences consist of two main components: a face tracker and a face mesh. The face tracker reports back the pose of …...

Image Tracking

Image Tracking Target File To track content to an image you must generate a special target file from the source image that you'd like your content to track to. The ZapWorks CLI allows you to generate these easily via the following command: zapworks train myImage.png The ZapWorks CLI will generate …...

Instant World Tracking

Instant World Tracking To track content from a point on a surface in front of the user, create a new instant tracker: public void OnZapparInitialised(IntPtr pipeline) { IntPtr instantTracker = Z.InstantWorldTrackerCreate( pipeline ); } Each instant tracker exposes a single anchor. To choose the point in the user's environment that …...

Pipelines and Camera Processing

Pipelines and Camera Processing In the Zappar library, a pipeline is used to manage the flow of data coming in (i.e. the frames) through to the output from the different tracking types and computer vision algorithms. While most projects will only need one pipeline, it is possible to create as …...

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